Rules quickstart for Ultimate players
The rules of Goaltimate are based on the WFDF rules of Ultimate. This list shows all the differences:
- 4v4. Game end after a team scores enough points, or at a specific time (Event organisers can choose what works best for them.)
- Casual games typically end once a team reaches 5 points.
- Tournament games may end at a specific time (eg: 20 minutes) to better manage the schedule.
- Sub out if you cause a turnover.
- The person that subs in is the one that has been on the sideline the longest.
- Continuous play, stall to 5 from anywhere on the pitch.
- Game starts with a pull from the clear box: if it hits the goal post the pulling team gets the disc.
- The team in the goal zone cannot touch the disc before it hits the ground or goes past the goal plane.
- Score by catching a disc in the goal zone on an assist that went through the goal.
- If the disc is pushed or pulled through the goal plane the pass is valid but it is not a score. (Call "Through")
- Scoring on an assist from the clear zone gives you 2 points instead of 1.
- After a turnover or a score you have to “clear the disc” by establishing possession in the clear box.
- If the disc flies back through the goal (from the goal zone side) it is a turnover. (Call "Backward")
- If any player in the attacking team makes non-trivial contact with the goal pole, it is a turnover (Call "Goal foul").
- Fewer interruptions: no time-outs and no calls for double team, picks, straddling, wrapping. Just play!