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Rules quickstart for Ultimate players

The rules of Goaltimate are based on the WFDF rules of Ultimate. This list shows all the differences:

  • 4v4. Game end after a team scores enough points, or at a specific time (Event organisers can choose what works best for them.)
    • Casual games typically end once a team reaches 5 points.
    • Tournament games may end at a specific time (eg: 20 minutes) to better manage the schedule.
  • Sub out if you cause a turnover.
    • The person that subs in is the one that has been on the sideline the longest.
  • Continuous play, stall to 5 from anywhere on the pitch.
  • Game starts with a pull from the clear box: if it hits the goal post the pulling team gets the disc.
    • The team in the goal zone cannot touch the disc before it hits the ground or goes past the goal plane.
  • Score by catching a disc in the goal zone on an assist that went through the goal.
    • If the disc is pushed or pulled through the goal plane the pass is valid but it is not a score. (Call "Through")
    • Scoring on an assist from the clear zone gives you 2 points instead of 1.
  • After a turnover or a score you have to “clear the disc” by establishing possession in the clear box.
  • If the disc flies back through the goal (from the goal zone side) it is a turnover. (Call "Backward")
  • If any player in the attacking team makes non-trivial contact with the goal pole, it is a turnover (Call "Goal foul").
  • Fewer interruptions: no time-outs and no calls for double team, picks, straddling, wrapping. Just play!
13-16 mCLEAR BOXGOAL ZONE20-30 m3.5 m
5.7 m6.7 mFRONT VIEW OF GOALStick 2 spikes in the ground and inside the goal post to hold it in placeTHE GOAL9 m pole(⌀ 9.5 mm aluminum)